alexjetter |
Principal Technical Artist
Maker of All the Things
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Work Experience |
Principal Technical Artist
2022 - Present
Senior Technical Artist
2019 - 2022
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Unannounced Game
iOS, Android, WP
Prototyping
Pipeline Development
Gameboard Asset and Data Integration
Unity Tools Development
Maya Tools Development
Visual Effects
Animation
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Senior Technical Artist
2019
Technical Artist
2017 - 2019
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Wonka's World of Candy
iOS, Android, WP
Pipeline Development
Unity Tools Development
Data, Art, and Animation Integration
Pre-Production, Launch, Live Cadence
Visual Effects
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Technical Artist
2015 - 2017
Designer
2013 - 2015
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FarmVille 2: Country Escape
iOS, Android, WP
Pre-Production, Launch, Live Cadence
Gameboard Asset and Data Integration
Animation Integration
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Designer
2012 - 2013
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CastleVille: Legends
iOS, Android
Pre-Production, Launch
Art Asset Integration
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Designer
2011 - 2012
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FrontierVille
Facebook
Asset Creation and Implementation
Feature Spec and Asset List Writing and Management
Creative Copy, Quest Design, Asset Conception, and Balance
Lead Team of Two
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Artist
2011 - 2012
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FrontierVille
Facebook
Live Cadence
Asset Creation and Implementation
Vector Art Creation
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Artist
2010 - 2011
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Sparks
Facebook
Front End UI Code
UI art
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Environment Artist
2010
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Tomb Raider: Trilogy
Playstation 3
Texture Up-Rezzing and Refactoring
Level Lighting
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Environment Artist
2010
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Tony Hawk: Shred
Wii
3D Environment Modeling, Texturing, and Lighting
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Skills |
Software | Unity, Visual Studio, Maya, Photoshop, Git, Perforce, Jira, Confluence, Google Sheets, Google Docs, 3D Studio Max |
Languages | C#, Processing, Python, JavaScript, HTML |
Education |
Art Institute of Portland
Oct 2005 - Dec 2008
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Bachelor of Fine Arts
in
Game Art & Design
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alexjetter@gmail.com | 509.391.5997 |